Portfolio / 2026

SudeGezer

Game Marketing &
Product Management

Open to remote work

Ayvalık · Turkey

I work on the business side of games — positioning, go-to-market and product decisions — with a designer's read on why players actually stay. Currently co-leading Against the Circus, an original indie title in active development, where I own marketing and production planning.

Strategy meets execution.

Digital Game Design graduate of Bahçeşehir University (2025). My background is in how games are built — which is exactly what I use now to market and manage them.

Open to remote, part-time and freelance/project-based work in game marketing, product management and adjacent design roles.

Core competencies

Software

UnityUnreal Engine 5BlenderAdobe PhotoshopAdobe IllustratorAdobe Premiere ProWondershare FilmoraAbletonFigmaCanvaNotionPureRefGitHubMS Office

AI Tools

ClaudeLovableChatGPT

Languages

Turkish (native)English (fluent)
Ayvalık · TR

02 — Work

Selected case studies

Positioning, market sizing, campaign analysis and launch planning — including the go-to-market for my own studio's title.

Marketing Brief — Against the Circus

Full go-to-market brief: genre and market-size research, comparables, revenue scenarios, a 4-month production and launch roadmap with Gantt chart, and marketing strategy. Some internal figures are intentionally redacted.

The Last of Us — Marketing Deconstruction

A strategic breakdown of how a AAA title built and sustained its audience.

File

03 — Resume

Experience

Download CV
  1. 2025 — Present

    Co-Founder, Team Lead, Marketing & Production

    Against the Circus — Independent Game Projectsite

    Leading an original indie title from concept through production: team direction, go-to-market and production planning.

    • Own the full marketing plan: positioning, comparables, market sizing and revenue scenarios
    • Run the 4-month production and launch roadmap across a small multidisciplinary team
    • Coordinate design, art and audio scope against release milestones
  2. Oct 2024 — Jan 2025

    Level Designer

    Eudemonia Games

    Worked on an AI-integrated game, where AI was built into the core gameplay experience.

    • Designed levels for a title with AI-driven gameplay systems at its centre
    • Built and iterated blockouts in-engine, then reworked layouts on playtest feedback
  3. 2023 — 2024

    Translator

    Fair Fuar Magazine

    Turkish–English translation of editorial and industry coverage.

    • Translated interviews and trade features on deadline
    • Kept a consistent editorial voice across bilingual copy
  4. Dec 2022 — Mar 2023

    Coding Teacher

    Sahakyan Nunyan Armenian High School, Istanbul

    Teaching programming fundamentals to high-school students.

    • Planned and delivered weekly lessons on programming fundamentals
    • Adapted material to mixed skill levels across a full class
  5. 2022 & 2024

    TechCamp Games for Change — Participant

    Bahçeşehir University Game Lab × U.S. Consulate General Istanbul

    Selected to take part in TechCamp Istanbul — as the sole freshman-class participant in 2022 — building games around social-impact themes.

    • Made games in a team against briefs on climate change, women's empowerment, media literacy and disinformation
    • Worked to programme deadlines inside an international university–consulate initiative

Education · 2020 — 2025

Bahçeşehir University — Digital Game Design (BA)

04 — Also worth a look

Additional works

Side pieces — 3D, audio, graphic design and writing. Secondary to the tracks above, kept here for range.

3D Scene Series

An interior render series — living room and furniture studies, modelled and lit.

Creating Background Music to a Scene

A short screen capture of scoring a scene in Ableton, from empty session to loop.

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Games and Philosophy: The Sims

A cultural, design and ethics essay on digital games, using The Sims as its case study.

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Games and Philosophy: Final Fantasy XIV — Endwalker

Existentialism and metaphysics read through the narrative arc of Endwalker.

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Poster Design — "After Hours Til Dawn"

A concert-poster concept built on mirrored typography and a red/black palette.

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